| i am glad you are here with me. here at the end of all things, amore. |
as the plot developer and lore expert, please direct all of your questions to me; i'll be happy to help. however, direct all skin and template questions to my dear love, bast. i'm really pathetic when it comes to coding.
ORIGIN | ADMIN |
POSITION | NPC/STAFF |
AGE | NINETEEN |
GENDER | Female |
SEXUALITY | ASEXUAL |
STATUS | Married |
JOB(S) | BAST'S SADISTIC WIFE |
POSTS | 2 |
GEMS | |
♔ Posted on Jul 8, 2014 9:24:52 GMT -5 ♔
KEYS TO THE KINGDOM COPYRIGHT RESERVED
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KINGS Within each of the SEVEN clans, there is the leader—or King, and for the most part, these individuals create the council that advises the Vasiliás, the ruler of Raduga. Each King is distinctive, as s/he remains the sole authority figure within their clan. The clans boast of specific characteristics that can be reflected in their city of choice. The Kings are capable of several feats that their subordinates cannot replicate, as they were the individuals granted the ability to manipulate aura; therefore, their underlings can manifest and manipulate aura because their King granted them access to their distinctive aura. Each clans’ aura has several properties that cannot be replicated by another clan. Moreover, the King is the main powerhouse in the clan, proving to have more power and better control over his aura. A King’s life can be judged based on the appearance of their sword, which manifests during a confrontation with another King. If the sword is deteriorating, it translates to the King’s rapid decline in strength, and should a King’s sword reach a critical state, the other Kings attempt to kill the King, not wanting to witness the destruction of the continent due to the sudden explosion of power. Therefore, Kings can be both influential and deadly. Please remember that Kings will be chosen based off auditions, which are first come, first serve. Furthermore, please check the thread about the seven clans for a list of Kings, and please be aware that the conditions of acceptance may change based upon the identities of the accepted Kings.CLANSMEN A clansman is created by a King; therefore, they can only manipulate the aura of the King that accepted them into the clan. The Clansmen can be seen as the political clot of the advisor… or as the war tokens available to the King. Clansmen live to serve their King, so their allegiance is to their King and then to the Vasiliás. The King of their clan is law. In official capacities, they serve in the city that their King controls. They may have a variety of jobs within the city, ranging from working directly with their King to being merchants or regular citizens. The Clansmen are pawns to their King, so they work in whatever capacity best serves their King’s mission. For most Clansmen, this means giving their life to their King. Clansmen should and probably are willing to go the distance for their King, who granted them power and a niche in the world. On the site, anyone can be a Clansman. There are no specific requirements to create a member of a clan, and they are welcome additions to Raduga. It would be better to be a Clansman than a powerless citizen.
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| i am glad you are here with me. here at the end of all things, amore. |
as the plot developer and lore expert, please direct all of your questions to me; i'll be happy to help. however, direct all skin and template questions to my dear love, bast. i'm really pathetic when it comes to coding.
ORIGIN | ADMIN |
POSITION | NPC/STAFF |
AGE | NINETEEN |
GENDER | Female |
SEXUALITY | ASEXUAL |
STATUS | Married |
JOB(S) | BAST'S SADISTIC WIFE |
POSTS | 2 |
GEMS | |
♔ Posted on Dec 18, 2014 21:36:15 GMT -5 ♔
KEYS TO THE KINGDOM COPYRIGHT RESERVED
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STRAINS Strains are anomalies within the Raduga Kingdom, so they are viewed with disgust and fear, leading to them being ostracized and bullied. Within the nobles and entrepreneurs, strains are viewed as a symbol of power and wealth, as they make highly expensive and highly prized servants. Many citizens steer clear of strains due to their lack of understanding and because they believe that strains should not exist, for most people lack the knowledge required to realize that strains are not related to the monsters that lurk in the shadows of their walled cities. However, strains gained their reputation due to their supernatural abilities. People accept the capabilities of the King and Clansmen as normal, but they see the strains—whose abilities are not reliant upon a King—as a walking nightmare. Furthermore, a strain’s ability cannot be defined by specific properties. No, a strain could shift between a human form and an animal form or utilize a minor version of telekinesis. Their capabilities are endless though each strain has one ability, which they are born with. Because of their inherent capability, strains are often seen as tools or experiments, being treated as inferior and cast aside by society. Please be aware that strains are people, merely evolved. Furthermore, strains can join a clan, which leads to the amplification of their original ability, and depending on the combat capability of their power, they can also fight and kill lurkers. On the site, anyone can create a strain, but please try to balance the pros and cons of their ability. Strains can also only be human—not animal turned human or talking animal; moreover, there can only be one strain per person.CITIZENS Unlike the other member groups, regular citizens cannot manipulate aura; however, if they join a clan, they are granted the privilege to utilize the energy and are then classified as Clansmen. Citizens are the regular members of the Radugan populace. They are responsible for keeping the economy afloat with their work and are the individuals subjected to the aftermath of the shift in control over Raduga. Citizens can be created by anyone and may serve a variety of roles within the site. Please, however, be aware that citizens lack the combat capability to leave the cities without an escort. Even if they’re highly skilled with weapons, they cannot fight and win against the monsters that lurk outside of the walls. They may be able to injury the beast and flee, but they need the protection of a Clansman or Strain if they plan to exit the cities for whatever reason.
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