Kings & Clansmen
KINGSWithin each of the SEVEN clans, there is the leader—or King, and for the most part, these individuals create the council that advises the Vasiliás, the ruler of Raduga. Each King is distinctive, as s/he remains the sole authority figure within their clan. The clans boast of specific characteristics that can be reflected in their city of choice.
The Kings are capable of several feats that their subordinates cannot replicate, as they were the individuals granted the ability to manipulate aura; therefore, their underlings can manifest and manipulate aura because their King granted them access to their distinctive aura. Each clans’ aura has several properties that cannot be replicated by another clan. Moreover, the King is the main powerhouse in the clan, proving to have more power and better control over his aura.
A King’s life can be judged based on the appearance of their sword, which manifests during a confrontation with another King. If the sword is deteriorating, it translates to the King’s rapid decline in strength, and should a King’s sword reach a critical state, the other Kings attempt to kill the King, not wanting to witness the destruction of the continent due to the sudden explosion of power. Therefore, Kings can be both influential and deadly.
Please remember that Kings will be chosen based off auditions, which are first come, first serve. Furthermore, please check the thread about the seven clans for a list of Kings, and please be aware that the conditions of acceptance may change based upon the identities of the accepted Kings.
CLANSMENA clansman is created by a King; therefore, they can only manipulate the aura of the King that accepted them into the clan. The Clansmen can be seen as the political clot of the advisor… or as the war tokens available to the King. Clansmen live to serve their King, so their allegiance is to their King and then to the Vasiliás. The King of their clan is law.
In official capacities, they serve in the city that their King controls. They may have a variety of jobs within the city, ranging from working directly with their King to being merchants or regular citizens. The Clansmen are pawns to their King, so they work in whatever capacity best serves their King’s mission. For most Clansmen, this means giving their life to their King. Clansmen should and probably are willing to go the distance for their King, who granted them power and a niche in the world.
On the site, anyone can be a Clansman. There are no specific requirements to create a member of a clan, and they are welcome additions to Raduga. It would be better to be a Clansman than a powerless citizen.
Kings & Clansmen