AZAR LUSKI | COLORLESS CLAN, KING |
POSSESSIONS silver daggers from an early age, azar understood that he wanted to be a close combat fighter. he wanted to see the pained expressions of his prey, and he needed to feel the sensation of blood coating his hands. therefore, syn deemed daggers the perfect weapon for him, leading to his acquisition of a set of five silver daggers. he hides them in various places and will occasionally replace them with spares as he does not want them to become dull. leather whip for his secondary weapon, azar decided to train in the art of utilizing a whip, wanting to see the affect that the weapon had on his opponents. he takes glee in hunting his servant and attacking him with the flexible weapon, which explains why it remains on him at all times. he never knows when he will run into his insubordinate kitten. many of his deceased victims’ bodies showcase signs of being brutally beaten with his whip as he uses them as practice, preferring to hone his skills on dead or soon to be dead individuals. miniature figurine before killing his brother, azar stole his prized figurine—a glass rendition of the legendary kirin. he continues to carry the object around as a reminder of his beginning, for syn believes that the kirin blessed him with the opportunity he desperately wanted (i.e. the perfect moment to murder his baby brother). leather-bound journal after obtaining his freedom from the prison in ble, azar decided to begin keeping a record of the information that reached his ears, wanting to compile a hefty tome of blackmail against a wide array of people. few understand why he seems to stalk through the streets of the various cities, but they will when he comes knocking at their door. | SKILLS LIST the imprint as the colorless king, azar has the ability to witness the past associated with an object. the ability has a higher chance of being triggered if associated with a heightened emotion such as fear or desire; however, syn has to physically touch the item with his bare skin. basically, his skin acts as a conductor for the lingering impression of the event, traveling from the point of contact to his conscious mind and playing in his head like a movie. when viewing an event, he becomes completely unaware of the world around him until the end of the memory, leaving him vulnerable while providing him with valuable information. azar does not have any control over his ability, and on occasion, he can witness someone’s memory by touching their bare skin. this happens rarely though, meaning that he does not place any reliance upon the ability. in general, syn views his ability as mentally taxing though the accumulated blackmail pleases him. the judgment aside from merely witnessing memories, azar can project the images that flash through his mind for the external world to see. the ability is highly taxing on him mentally and physically though, and he finds little use in sharing information with his underlings or companions. the memories, however, appear as a faint image upon an available surface, playing like a movie with images and sounds thought without the immersion that syn experiences. |
COLLECTIBLE ITEMS